Summative Evaluation of Dragon Tales
CONDUCTED FOR
SESAME
WORKSHOP
New York, NY
by
Dr.
Langbourne W. Rust
LANGBOURNE RUST RESEARCH, INC.
©
2001
Sesame Workshop All Rights
Reserved
Table of Contents
Composite
Devereux Ratings............................................................................................................................... 9
Co-viewing Rates Per Program......................................................................................................................... 33
Adult
Co-Viewer Involvement............................................................................................................................ 34
This
is a summative evaluation of whether the children's TV series, Dragon Tales, is meeting its educational
objectives. Dragon Tales was produced with funding from the Corporation for
Public Broadcasting through the U.S. Department of Education and created to fit
within the Ready to Learn block of programming on PBS.
The series was designed to help children 2 to 6 years old (with a primary emphasis on reaching 4 year olds) develop strategies for meeting challenges in their lives: social challenges like developing and maintaining relationships, emotional challenges like coping with fears, physical challenges like learning new skills (e.g., learning to ride a bicycle) and cognitive challenges like trying to follow clues and solve problems.
Within
the framework of enhancing children's readiness to face challenges, three educational
goals were defined for the series:
·
To encourage young children to pursue the challenging experiences that
support their growth and development.
·
To help young children recognize that there are many ways to approach
and learn from the challenging experiences in their lives.
·
To help young children understand that to try and not succeed is a
natural and valuable part of learning.
To
achieve its goals, Dragon Tales
presents children with a magical world on the TV screen where two young
children, Emmy and Max, and their dragon friends have adventures together. Along the way they face the kinds of
challenges that young children are likely to face. The educational premise is that by using
dramatic situations to convey the kinds of developmental challenges faced by
the viewers themselves, and by providing them with models for coping with them,
they will become emotionally invested, pay attention to what the characters do,
and expand their repertoires for facing the challenges in their own lives.
Facing
challenges requires getting children to see situations in terms of goals or
objectives, and to respond by taking initiative and trying to master them. Therefore, the kinds of models that Dragon Tales characters provide entail
framing goals, trying different approaches to solve a problem, and persisting
until an appropriate resolution is reached. In addition, the series also models
the benefits of collaborating with others to meet the challenges that they
face.
The
primary objective of the current study was to find out whether regular watching
of Dragon Tales has a positive effect
on 4-5 year old children's pursuit of challenges in their everyday lives and on
their establishment of collaborative relationships with others. Secondary objectives were to determine
whether the show is appealing, involving and comprehensible, whether it
stimulates interaction between parents and children and whether it gets
integrated into children's lives, beyond the immediate context of the TV
viewing situation.
The
project was broken down into 3 studies, two using school viewing, one using
home viewing.
School Viewing
Overall Effects Study - evaluated the cumulative
effects of Dragon Tales, when it is
viewed on a daily basis for several weeks, by measuring pre-test/post-test
changes on a number of resilience factors related to facing challenges and
forming collaborative relationships. A control group, which viewed a different
educational TV series (Between the Lions),
provided a baseline for separating the effects of program content from normal
developmental changes over the viewing period. The control program was selected
because its curricular objectives, which focus on reading, have little overlap
with the Dragon Tales curriculum. Consequently, the control program
(which has been shown to be educationally effective in other research) was not
expected to have a significant impact on the variables measured in this study
relative to the experimental group.
Episode Attention and
Comprehension Study - evaluated children's attention levels and comprehension of emotional
and goal-oriented content in a selected number of Dragon Tales shows. The
control program provided a point of comparison for assessing attention levels
to Dragon Tales.
Home Viewing
Home-Viewing Study - evaluated natural home
viewing patterns, program appeal and the relationship of Dragon Tales to child behavior and parent-child interactions at
home.
The
designs and instruments are described in more detail in the descriptions of
each of the studies that follows.
Dragon Tales had a broad-based impact on
the degree to which viewers demonstrated goal-oriented behavior and social
collaboration with peers. Appeal,
comprehension and attention levels were high.
In addition, it stimulated many adult-child conversations about key
program themes in the normal course of viewing at home. Highlights of the key findings from each of
the studies are presented here:
The Overall-Effects Study showed that Dragon Tales viewers demonstrated
significantly more positive change in goal orientation and social relationships
than children who watched the control program over the same period. These
differences were robust, being reflected across a variety of different kinds of
measures that included ratings by various groups of individuals with different
roles who saw the children in different settings.
·
According to ratings by parents, teachers and researchers, Dragon Tales viewers made statistically
significant gains, relative to the control group baseline, in how often they
"Choose challenging tasks," "Start or organize play with
others," "Share with other children," and "Cooperate with
others.”
The Episode Attention and Comprehension study showed
that Dragon Tales elicited
significantly closer attention from children during viewing compared to the
control group. In the key comprehension areas of understanding characters'
goals, emotions, and persistence, it appears to have been successful.
The Home-Viewing Study showed that Dragon Tales was more likely to be
children's favorite program, relative to other children's programs. Dragon
Tales viewers were significantly more likely to co-view with an adult than
any other show, and to have side-bar conversations with their parents about
trying to accomplish things and (at a marginal level of significance) about
their emotions, sharing, and the use of Spanish relative to children who did
not view Dragon Tales. Parents particularly liked Dragon Tales for its life lessons, moral
values, imagination, and the interactive elements of singing and dancing which
were perceived as having a positive impact on children's emotional state.
Finally, parents reported that Dragon
Tales viewers were significantly more likely to sing its theme song and to
pretend to be in Dragon Land than in the places portrayed in favorite programs
of non-Dragon Tales viewers.
The cumulative data from these studies indicate that
Dragon Tales is achieving its
objectives. The contribution that Dragon Tales is making to young
children’s development is consistent with the framework that has been
established by the National Institute of Early Childhood Development and
Education within the U.S. Department of Education. This framework emphasizes the importance of
the 3 R’s of Early Childhood Education:
Resilience, Relationships, and Readiness.
The
Overall-Effects
Study looked at the full sample of children before and after a 4 to 5
week viewing period in which they viewed selected TV programming in class. It
included an experimental group and a control. The experimental group watched 20
episodes of Dragon Tales. The control group watched 20 episodes of Between the Lions. See Appendix C for a list of episodes used
from each series. Both the experimental and control groups were studied on a
pre- and post-test basis.
1) A control group was used to highlight the
differences between children exposed to different program content;
2) Pre-post measures were used to highlight the changes that occur
within children after watching a particular diet of programming; and,
3) Blind experimental design
was used to prevent
the expectations of teachers and interviewers from having a distorting effect
on the recorded results. They were simply told that we were conducting a study
of what children take away from a sampling of children's programs. Thus they
were completely unaware of which program was our experimental treatment. In the
field, we subjected our control classes to all the same procedures as the experimental
classes..
Between the Lions served as the control
program. Like Dragon Tales it is an educational series targeted to young children
which mixes educational and entertainment elements in a fantasy structure. Like Dragon
Tales, it was currently broadcast over PBS stations nationwide. It was
selected because its curricular objectives, which focus on reading, have little
apparent overlap with the test program.
Consequently, the control program (which has been shown to be educationally
effective in other research) was not expected to have a significant impact on
the variables measured in this study relative to the experimental group. The
assumption was made that in the control group, any pre-post changes that
occurred in the areas of facing challenges, persisting at tasks, and forming
collaborative relationships with peers would most likely be the result of
maturational or other extrinsic factors in the lives of the viewers, and not
the result of exposure to program content.
The children watched the TV programs for ½ hour a day as a part of their in-school group-time routine. The viewing was conducted as a normal, unremarkable part of the class experience - as a recreational or relaxation part of the day, not as a didactic stimulus. The point was to assess the effect of viewing the show when kids watch it without adult mediation, not when it is used as a teaching tool.
The
sequence of the programs shown in both the experimental and control conditions
was rotated, so as to minimize the effects of the sequence (and in particular,
the effect of the last show they happened to see) upon the children's behavior
in the post-test.
The
sample included 340 children enrolled in 48 classes in 12 schools in Northern
New Jersey, New York and Southern Connecticut, drawing from a broad mix of
racial, ethnic and economic backgrounds.
Twenty-eight percent of the children understood Spanish, according to
their parents, and 85% understood English.
Appendix A lists the schools and summarizes the racial and economic
profile of each one.
All
the children met the following conditions:
Age: 4 or 5 years old at the start of the study.
TV Exposure: They were initially recruited to screen out
any children who had already watched either Dragon
Tales or Between the Lions at
home. This was determined by a
questionnaire filled out by the child's parent a week or two before viewing in
each class began. See Appendix D -
Exhibit 1 for the form. The Main Tab book (Appendix F) summarizes the
frequency with which the children watched these and a sampling of other
children's programs.
After the field work was done, it was found that
about 15% of the Between the Lions
kids had been at least occasional viewers of Dragon Tales. They were
screened out of the sample for the purposes of the analysis in order to avoid
the possibility of having some of the non-Dragon
Tales children (by virtue of home viewing) be inadvertently exposed to Dragon Tales.
Parent Permission: For all children used in
the study, a permission form was filled out, signed and returned prior to the
start of fieldwork. A copy is attached in Appendix D - Exhibit 1a.
Half
the children were in the experimental group (watching Dragon Tales) , half were in the control (watching Between the Lions). Each treatment group had equal numbers of
boys and girls at each age. See items #3-#5 in the Main Tab book (Appendix F)
for the specifics.
All
measures were administered twice: once
before the program viewing period began and once when it was completed. Copies of all the instruments are included in
the Appendix D. There were three basic
types of instruments used in the Overall-Effects Study: an assessment questionnaire filled
out by teachers, parents and researchers, individual child interviews that
used play-based tasks to measure children's task persistence and collaboration
with peers, and direct observations of children's goal-oriented and
collaboration behavior during free-play periods in class. Each of these
measures is described more fully under their separate headings.
Assessment
questionnaires were filled out for each child by three people: the child's
teacher, one of their parents (or their primary caregiver), and the researcher
who observed them during free-play. All
raters used a similar instrument, answering 19 questions about how often they
had seen the child behave in one way or another. The questions were taken directly from the
Devereux Early Childhood Assessment Scale for children ages 2 through 5 years.
The
Devereux Early Childhood Assessment Scale was originally developed to help
teachers and parents identify young children who are socially and
developmentally at risk. It grew out of the extensive research during the
1990's on the topic of "resilience", a factor that appears to
underlie the ability of some children to successfully face the stresses and
challenges of life. The Devereux has been heavily researched and validated for
the study of resilience, and is currently in wide use in early education. Nearly all of the schools we worked with were
familiar with the instrument, and about half of them claimed to have used it at
some point.
The
original instrument was adapted in the following ways:
Fewer Items. The original questionnaire included many
items for assessing "Attachment" and "Behavioral concerns,"
neither of which were of direct relevance to the current project. We included only the 19 items that were
described as measuring "Initiative" and "Self Control."
Rating Time Frame Modified. The original instrument asks raters to
evaluate what they had observed in a child's behavior during the previous 4
weeks. Because the pretest and post
tests were only 5 to 6 weeks apart, we narrowed the time frame down to a single
week for parents and teachers, and to the single observation day for
researchers (who would only have seen the child for one day anyway.)
Fewer Response Categories
(for researchers). Parents and teachers used
the 5 frequency categories of the original instrument (never, rarely,
occasionally, frequently and very frequently).
These made little sense for researchers, though, who would have seen a
child only for an hour or so. They were
given 3 categories with which to answer each question: Never, Once or More than
once.
Scoring. The original Devereux took the raw rating
scores (0 to 4) and, following a formula derived from norms and a factor
analysis, calculated composite scores for the 4 general factors of concern to them:
Initiative, Self-Control, Attachment and Behavioral Concerns. For this study, to make the raw data easier
to read and to make the 3-point researcher ratings more compatible with the
5-point teacher and parent ratings, we converted all ratings to 2-point scales:
"frequently or very frequently" vs. "less than frequently"
for teacher and parent ratings, and "Once or more" vs.
"Never" for researcher ratings.
In
other respects, such as the wording and sequence of the questions and the
wording of the instructions, the instrument was unchanged.
Criterion Measures. Of the 19 Devereux
questions that were included in the tests, eleven spoke directly to the Dragon Tales program objectives. These criterion measures were:
Goal-orientation
Do
things for himself/herself
Choose
to do a task that was challenging for her/him
Keep trying when
unsuccessful (act persistent)
Try different ways to
solve a problem
Focus his/her attention
or concentrate on a task or activity
Accept another choice
when her/his first choice was unavailable
Collaboration
Start or organize play with other children
Share with other children
Ask other children to play with him/her
Cooperate with others
Participate actively in make-believe play with
others
Pre-Post Structured Building Task. Prior to the start of each
child's interview, a basket with 25 colored wooden blocks was placed on the
table. Three of the blocks were taken
from the basket and set on the table in front of the child's chair in a bridge-like
construction: two pillars with a crossbeam.
When
the child came into the room and was seated, the interviewer told the child
that s/he had begun building "this" (with no further specification),
asked the child to complete it, and sat back to observe and record what the
child did.
Criterion Measures. The key elements recorded
during this phase were:
How long the child worked on the task;
How many blocks (of the 25) got used in the
construction;
How intense the child's level of involvement
appeared to be while building;
Whether the child announced spontaneously what s/he
was building; and
When the child was through did s/he describe the construction as a single coherent unit (like a kitchen or a parking garage) or as a number of discrete, unrelated items (e.g., "here is a sandwich and this is a car and this is a box").
Pre-Post Dramatic Play Building Task. The second part of the child interview spun a
dramatic scenario. A doll named Pat has
been working on a structure built with the blocks, but then a big wind comes
along and blows it down (the interviewer demonstrates). Pat was too small to pick up the pieces. What was s/he to do? But just then, her friend (a second doll)
comes along and says, "Hi Pat, What's up?" Pat tells the friend what happened and then
… At this point the interviewer asks
the child what happens next and records the child's actions and dialogue.
During
the pre-test, children got into the play and acted it through, showing varying
degrees of helpfulness, collaboration and persistence. However, on the
post-test they tended to just echo whatever they had said during the pre-test
and rush through the motions of putting the construction back together. It was as if the focus of the task was no
longer the plight of the characters, but the memory of what the child had done
on the same task in the pretest. It no
longer appeared to be functioning as a projective task. Feedback from the field researchers alerted
us to its problems early on, and when a preliminary check of the data revealed
clearly impoverished data, we dropped the projective component of the interview
from the analysis.
Once
before the viewing began, and again after it had ended (approximately 5 to 7
weeks later), field researchers visited the classrooms and observed each
child’s spontaneous behavior during a free-play period. The items covered under the rating protocol
can be found, in their paper form, in Appendix D. Most of the time, the data were actually
collected by entering them directly into a handheld computer, using proprietary
software. This system made the
researchers' task vastly simpler, alleviating them of the burdens of shuffling
reams of paper, juggling a stopwatch, and keeping track of which child to
observe when. The handheld computer did
all of that work for them.
Children
were observed according to a strict time-sampling schedule. Each of up to 7 children was watched for 4
minutes at a time, one after the other until all the children had been
observed. At this point they would be cycled through again and again until the
free-play period was brought to a close.
Particular
attention was paid to the child’s involvement in physical tasks. Whenever a child was seen to be voluntarily
engaged in a physical task, an extra set of ratings was conducted. Physical tasks were defined as activities in
which the child was observed to be making something, practicing some physical
skill (with the focus on the actions as opposed to what they were producing),
playing with materials (as in just doodling or fiddling with pieces or a medium
like finger paint), or performing a classroom job or role (like cleaning up or
feeding the gerbils).
Criterion Measures. Percent of physical tasks
that involved making something, as opposed to practicing, playing with
materials or doing a classroom job;
Extent of cooperative play,
as opposed to parallel play or solo play;
Asking peers to help;
Offering help to a peer;
Percent of time spent on
physical tasks; and,
Involvement level when involved
in a physical task.
Assessment
Questionnaire. A multivariate analysis of variance of pre/post change scores on
criterion Devereux items and interview status (whether or not a child was
interviewed about particular episodes during the viewing period) was
performed. It showed a significant
difference between the series (F = 2.524, df = 11 and 235, p=.005). Independent means tests showed that Dragon Tales had a significantly
positive impact on the frequencies with which children chose challenging tasks,
initiated play with others, asked other children to play, shared with others,
and cooperated with others.
Individual
Child Interviews. The multivariate analysis of variance of children's pre/post change
scores on the criterion measures also showed a significant difference between
the series: F11,235 = 2.296, df = 5 and
175, p < .047. Independent means
tests showed that Dragon Tales
exposure had a significantly positive impact on children's tendency to describe
their block building in terms of a coherent goal.
Classroom Observations. Analysis of
the free-play behavioral-rating scales did not show a significant impact by Dragon Tales. F = 1.01, df = 8 and 125,
p = .367. In the absence of a
significant overall effect, statistical tests of the component measures were
not evaluated.
The
data presented in this section are a composite of the ratings made by all three
raters. The scores in the table were
produced by taking the average of the three raters on each child: teacher,
parent and researcher. As such, they
give the most generalized picture of the impact that Dragon Tales and the Control program had upon the viewers. They reflect how the child was perceived by a
variety of people both at home and at school.
The
first chart (All Rater Devereux - Pre/Post Change Scores) plots the pre/post
change scores for Dragon Tales
viewers and the control group. The
second score from the left, for example, shows that on the question of how
often the child chose tasks that were challenging, the Dragon Tales viewers gained 5 points between pre-test and
post-test, while the control group lost 4 points.
The second chart (All Rater Devereux - Relative
Changes on Criterion Items) focuses on the net gain or loss that was computed
by calculating the difference between the Dragon
Tales and the control groups' pre-post test change scores. For example, the
net gain for Dragon Tales viewers on
the “Chooses Challenging Tasks” item was computed by calculating the difference
between the Dragon Tales change score
(+5) and the control change score (-4) on this variable, giving the Dragon Tales group a net gain of 9
points. It lists the differences on the 11 criterion items that most directly
assess the curricular objectives of Dragon
Tales.
In
absolute terms, Dragon Tales viewers
gained on 17 of the 19 items, showed no change on one and dropped on only one.
On many of these items, the control group also had some degree of gain.
The
statistical analysis that was conducted addresses the question of whether the
differences between Dragon Tales viewers
and the control group are real or whether they may have occurred by chance.
Another way of looking at this same issue is by asking whether the gains noted
for Dragon Tales viewers occurred as
a result of normal maturation or as a direct result of being exposed to the
series.
When
we focus on the 11 criterion items that most directly assess the curricular
objectives of Dragon Tales (see page
9), four of the criterion items showed Dragon
Tales to have a statistically significant impact on children at a
confidence level of 95% or higher. These were:
Starts or organizes play
with other children
Chooses to do tasks that are
challenging
Asks other children to play
Shares with other children
One item showed that Dragon Tales had a marginally significant impact at a 90%
confidence level:
Accepts another choice when
the first is not available
Of the other seven criterion items, nearly all
showed trends in the same direction and reinforce the general conclusion that
watching Dragon Tales contributed to
viewers becoming more sociable, open, confident and goal-oriented and
collaborative. Of the 19
items used in the study, only one (“Makes Believe with
Others”) showed the opposite trend. This trend was not significant. Although this item was not related to the
core educational objectives of Dragon
Tales, it might seem surprising (since Dragon
Tales is a fantasy-based series) that this is the one area where the
experimental group seemed to lose some ground relative to the control group.
This trend should probably not be given much weight since the differences
between groups were not significant and there were no Devereux questions about
solitary fantasy play. A full analysis
of this variable would require coding what the children do during fantasy play
to see how it might be related to what the children were watching. This type of analysis was beyond the scope of
the current project. Results in the
Home-Viewing Study (which compares the impact of viewing Dragon Tales to a wide range of children’s shows and uses a more
naturalistic approach) provides a different picture of Dragon Tales’ impact on make-believe play.
The
scores on which these charts were based along with the statistics on the Dragon Tales vs. control group
differences can be found in Appendix G.
Statistical
significance tests of the difference between Dragon Tales and control group scores take into account not just
the levels of the means but also the variability of scores within each
group. This is the reason that larger
difference scores are sometimes not as significant as smaller ones.
Each group of raters (teachers,
parents and researchers) had a different knowledge base from which to draw
from. In addition to the different
interpersonal dynamics occurring in school and at home, the amount of time each
group of raters spent with the children varied considerably. Consequently, we
will look at each context separately.
Teachers
get to see children in a context with a lot of peers and a lot of tasks. The classroom context and the amount of time
they spend with the children puts them in a unique position to reflect upon the
issues of most interest to this study, namely the social and task-oriented
behaviors of children.
Out
of 19 different items, the relative change from pre to post was greater for Dragon Tales viewers on 14 items. Change
on the remaining 5 items favored the control group.
Teachers’
ratings indicated that Dragon Tales viewers
improved significantly on several items dealing with social and task-oriented
behaviors relative to the control subjects.
First, they were significantly more likely to “Do Things for Self,” “Ask
Others to Play,” and “Share with Other Children.” Second, Dragon Tales viewers were more likely (at a marginal level of
significance) to “Concentrate on a Task or Activity” and “Listen to/Respect
Others.” Similar but less pronounced
trends were found on other variables, related to the content of Dragon Tales, such as, being
“Persistent,” “Starts or Organizes Play with Others,” “Accepts Another Choice,”
and “Chooses Challenging Tasks.”
Four
of the five items that were found to be significant or marginally significant
were included among the eleven criterion items (“Does Things for Self,” “Asks
Others to Play,” “Concentrates on Tasks,” and “Shares with Other Children”)
that were most directly related to the goals of Dragon Tales.
On
each day of free play observation, the field researchers filled out a Devereux
form on the children they had just been watching. Their perspective differs
from that of the teachers and parents for a few reasons. On the one hand, their judgments were
unencumbered by prior knowledge of the children, and their ratings were less
subjective because researchers' exposure
to the child was under a rigorously objective behavioral rating protocol.
Furthermore, they were generally removed from the custodial and management concerns
that teachers and parents must focus on.
On the other hand, they only got to observe the children in a few brief,
4-minute bursts, and thereby were unable to see the origin and development of
many of the tasks or social interactions they witnessed, and they explicitly
focused their attention to the children’s performance of physical tasks.
Out
of 19 different items, the relative change from pre to post was greater for Dragon Tales viewers on 12 items. The
trends on two of these items (“Starts or Organizes Play with Others” and
“Chooses Challenging Tasks”) were strong enough to produce statistically
significant or marginally significant effects.
The
biggest impact of Dragon Tales on
viewers, according to researchers’ ratings, had to do with starting and
organizing play with other children. The 12-point gain in the Dragon Tales group translated into a
relative difference of 30-points when compared to the control group that was
highly significant. A thorough search
through the raw data showed the control group's low post-test score was
real. Why it occurred is a mystery.
While researchers’
ratings of how often children chose challenging tasks decreased in both the
experimental and control group from the pre- to post-test, the decrease among Dragon Tales viewers was noticeably
smaller (at a marginal level of significance) resulting in a relative
difference of 15 points in favor of Dragon
Tales viewers.
Out of 19 different
items, the relative change from pre to post was greater for Dragon Tales viewers on 10 items.
Although none of the independent t-tests on specific items met the threshold
level of 95% confidence, the overall trend in the data was strong enough that a
multivariate analysis of variance showed exposure to Dragon Tales to have a significant overall effect upon the Devereux
criterion scores (F = 1.94, p = .04, with 11 and 129 degrees of freedom). Independent means tests revealed a marginally
significant effect for viewing Dragon
Tales on the frequency with which a child "Does Things for Self."
As
might be expected, somewhat different findings emerged depending on whether the
ratings were made by teachers, researchers, or parents. Although significant
effects emerged in each set of ratings, different items reached criterion
levels of significance within each group of raters.
Nevertheless,
when we looked for overall trends across the data, we found several important
similarities among the ratings from teachers, researchers, and parents. There were six items that showed positive
gains for Dragon Tales viewers
relative to the control group across all three groups of raters (“Accepts
Another Choice,” “Tries Different Ways to Solve Problem,” “Chooses Challenging
Tasks,” “Concentrates on Task or Activity,” “Shows Patience,” and “Cooperates
with Others”). It is noteworthy that these six items were directly linked to
the goals of Dragon Tales.
In places where the three groups of raters diverged, teachers and researchers tended to agree with each other more than with parents. For example, consider the items that measure social collaboration. Parents' ratings agreed with teachers' and researchers' on two of these items (“Cooperates with Others” and “Makes Believe with Others”). However, on other items measuring social collaboration (“Shares with Other Children,” “Starts or Organizes Play with Others,” “Asks Others to Play”), parents’ ratings were noticeably different from those made by teachers and researchers. Ratings from teachers and researchers showed greater gains for Dragon Tales viewers on each of these items. In fact, these trends were powerful enough to produce significant effects when data from all three groups of raters were combined. Yet parent trends were in the opposite direction, although none of them were strong enough to reach significance.
The differences between teachers
and researchers on the one hand and parents on the other hand, may be due to
the fact that school and home environments provide very different contexts for
evaluating interactions among children.
In the classroom, there are many more children interacting at once and
the age range is more homogeneous. In the home setting, there are smaller
numbers of children and typically a greater range of ages. The differences between the social environments of home and
school may underlay the divergence of parent ratings from those made by
teachers and researchers on items related to social collaboration.
The
divergence between home and school based ratings may also have been a function
of the fact that children viewed the test and control programs at school. Transfer of viewing effects from school to
home may have been neither uniform nor complete. That being said, the fact that
there were significant differences between the experimental and control groups
across all three types of raters is evidence that these effects are robust.
Children
were interviewed one at a time in a private space (typically an office) where
other children would not be a distraction to them. They sat in a child-sized chair at a low
table opposite the interviewer. The
interviews lasted from 5 to 10 minutes, depending on the persistence shown by
the child in the tasks that were involved.
The
interview originally consisted of two parts.
The first was a structured building task, the second was a dramatic play
building task. Both had been extensively
tested and refined in pilot work prior to the start of formal data
collection. They both appeared to be
engaging to the children and to discriminate between individuals in a way that
was consistent with what the teachers had told us about their general levels of
task persistence and helpfulness.
From
an operational standpoint, both components worked well during the pretest phase
of the project. But when the post-test
began, it became clear to our field researchers that the second component, a
projective measure involving fantasy play, was no longer working as hoped, and
it was dropped from the study. The first
component, however, continued to function on the post-test with no obvious
shifts in how children related to the task, and it was retained.
Dragon Tales viewers showed significantly
greater gains in their tendency to describe or label what it was they had built
as a single, integrated object or scene as opposed to a collection of discrete
and separate pieces. They also were more
likely to describe their goal while involved in the building, although the
difference did not reach our criterion level for significance.
The
time children spent on the building task declined for both groups on the
post-test and the control group used fewer blocks. There was no decline in the number of blocks
used by the Dragon Tales group. This
difference was marginally significant.
The declines in time spent on task may be explained
by the fact that children were doing the same task they had done 5 weeks
previously during the pre-test. They may
have been more relaxed and perhaps no longer needed so much time to figure out
what to do.
The fact that the control group used fewer blocks
while there was no decline in the number of blocks used by Dragon Tales viewers may reflect that Dragon Tales viewers were more goal-focused than the children who
had not watched the show.
As
the following chart illustrates, the Dragon
Tales viewers did not lose ground on any criterion measures relative to the
control group from pre to post.
The
first judgment to be made by an observer when seeing a child engaged in a task
was whether the task consisted of making something, of playing or doodling with
some material, of practicing some action or skill, or performing some job or
role-based task as a good citizen of the classroom.
The
second judgment was whether the child was doing the task in a solitary fashion,
in parallel with other children (where each was working on their own, but in
proximity to other children doing the same thing), or cooperatively (where they
were working closely with each other towards a shared goal or product).
Dragon Tales viewers registered a
substantial gain versus the control in terms of how often they got involved in
making things. In fact, both groups of
children were more likely to be making things at the time of the post-test, but
the gain was much greater among those who had been watching Dragon Tales.
Both
groups showed an absolute decline in the amount of cooperative/parallel play,
probably as a result of teachers encouraging children to do independent work in
the classrooms.
On
none of the criterion items did the Dragon
Tales viewers lose ground to the control group.
Dragon Tales had a significant impact on
many of the criterion measures of children's goal orientation and social
relationships, relative to the control children.
The
assessments by parents, teachers and researchers showed that Dragon Tales viewers improved, relative
to the control group, in the frequency with which they chose challenging tasks,
started or organized play with others, shared with others, and cooperated with
others.
The
child interviews showed that Dragon Tales
had a positive impact on the frequency with which children focused their
building activity towards a singular goal.
The
free-play observations showed that Dragon
Tales viewers became more likely to make things, as opposed to doodling
with materials, practicing physical skills or performing classroom jobs.
In
no case did Dragon Tales exposure
lead to a significant pre-post loss, relative to the control group, on any of
the study's criterion measures.
Purpose. The reactions of children
to specific program episodes was measured to determine whether Dragon Tales was succeeding at eliciting
children’s attention to its content, and whether children were comprehending
the material related to its curricular objectives, namely the emotions and
goals of the characters in specific dramatic situations and their persistence
in seeking a resolution to a problem.
Sample. The episode sample was
restricted to half of the children in the in-school viewing sample. Episode measurement was done on both Dragon Tales and the control program for two reasons: 1) to keep teachers and field
staff from figuring out that there was something more special about Dragon Tales exposure which might lead
to a biased treatment of the kids and 2) to provide another benchmark for
assessing the effects that the mid-course interviewing might have on children's
post-test performance. There is always
the possibility that the children's behavior on criterion behaviors might be
affected by being interviewed repeatedly during the period in which they are
viewing the shows. The analysis of results showed that there were no
significant effects from the interviewing upon the study criteria and no
significant effects of the interaction between interviewing and program
viewed. See Appendix G.
Episode coverage. For each series, episode-specific
measurements were made on 10 episodes. Half the classes in the study were used
for episode measurement. In any single
class, we studied 5 episodes. The following episodes were used from each
series:
Dragon Tales Episodes
The Big Sleepover
Dragon Sails
Liking to Biking
Blowin’ in the Wind
Zak Takes a Dive
Baby Troubles
Roller Coaster Dragon
Don’t Bug Me
My Way or Snow Way
Talent Pool
Control Program Episodes
Boy Who Cried Wolf
BeBop
Popcorn Popper
Lionel's Great Escape Trick
Lionel's Antlers
Hug Hug Hug
Hopping Hen
Farmer Ken's Puzzle
Chap With Caps
Pecos Bill Cleans Up the West
Two
aspects of children's responses to the episodes were measured: visual attention
to the whole episode and comprehension of characters' emotions and goals. Given
that the educational content of Between
the Lions was different from that of Dragon
Tales, and that the primary reason for interviewing viewers of the control
program was to control for interviewing effects and to keep teachers and
researchers blind as to the research purpose of this study, it is not
appropriate to compare comprehension scores obtained for both series directly.
The questions that were used to assess comprehension of Between the Lions did not focus on the primary educational content
of the series that dealt with reading. Therefore, comprehension results will
only be presented on Dragon
Tales. However, since the target age groups for the two series overlapped, it
was considered appropriate to compare the attention data for both shows.
Dragon Tales scored significantly higher
than the control program in terms of children's spontaneous attention to the
shows while they watched.
On
average, 79% of Dragon Tales viewers
paid close visual attention across 10 Dragon
Tales episodes, while only 46% of the children who watched the control
program paid close visual attention across the same number of episodes.
On average, 67% of the
responses to questions that were designed to measure viewers’ comprehension of
goals and emotions in selected Dragon Tales
shows were fully or partially accurate.
Although
the principle purpose for doing attention measurement was to provide Sesame
Workshop with data on specific Dragon
Tales episodes, it was done for the control program, too. One reason was to maintain the camouflage of
the study. It was critical that none of
the supervisors, field researchers or teachers believe that the study concerned
one program more than the other. Another reason was for experimental
control. If the experience of being
videotaped and interviewed influenced how children were affected by a series,
it was important that both the experimental and control groups have the same
experience.
Method
On
the days when the episodes selected for analysis were being played, researchers
visited the class and set up a camera to record the children’s faces while they
watched. The videos of the children’s faces were subsequently rated at 3 second
intervals, recording each child’s eye contact with the TV screen throughout the
duration of the show.
The
behavioral approach to measuring preschool children’s involvement with program
material by observing their eye contact was first applied by Dr. Ed Palmer at
Sesame Workshop (previously called the Children’s Television Workshop) during
the formative research phases of Sesame
Street and The Electric Company.
From
these attention data, two sets of scores were produced.
Child attention scores. One score reflected
children's attentiveness to the test episode as a whole. If they paid attention to more that 80% of
the sampled points, they were classified as “High Attenders.” If they attended to less than 60% they were
“Low Attenders.”
Frame scores. The other
type of score pooled attention ratings across children in order to show what
percent of the sample was looking at the program at a single point in
time. Strung together in a timeline,
these frame scores enable one to identify the precise point at which audiences
built or lost involvement in what they were watching. Moment by moment graphs of these attention
scores for each of the tested episodes can be found in Appendix H.
Results
Dragon Tales got dramatically higher
levels of attention from the children; 79% of them were close attenders
(defining "close attenders" as children who maintained eye contact
with the screen for 80% or more of the time the episode played). The Between
the Lions episodes held close attention of 46% of its viewers. The difference was highly significant: t =
7.53 with 18 df, p<.001.
There
was considerable variation between the episodes. They ranged from 96% close-attenders for Baby
Troubles down to 53% for Blowin’ in the Wind. Most clustered between the mid
80's and the mid 70's.
The
best-watched control episode tied with the least-watched Dragon Tales. The rest
ranged down to 30%.
Method
Immediately
after children viewed each episode that had been selected for this part of the
study, researchers conducted comprehension interviews. Each interview was different, tailored to the
characters and plot of the tested episode The interview consisted of a series
of structured questions, using color pictures of different scenes from the
episode as prompts. Questions focused on children's understanding of what
characters were trying to do and what they were feeling.
For example, an emotion-themed question for
"The Big Sleepover" was:
(Researcher shows picture of Cassie looking
sad) What is happening in this
picture? What is Cassie feeling? Why does she feel ____?
A goal-themed question from the same interview was:
(Show picture #5 of Cassie on the phone) What is happening in this picture? What is
Cassie doing? Why is she ________?
(Probe: Who is Cassie talking to? What
is she saying? What does her Dad say?
Did this help Cassie to feel better?)
A persistence-oriented question from “Baby Troubles”
was:
(Show picture #10) of Zak looking panicky) In this picture Zak is saying they should get
Cassie’s Mom. What did Emmy say when Zak said this?
(Question was coded as fully accurate if child
mentioned that Emmy told Zak they should not give up.)
Appendix
E contains the text of all the episode comprehension questionnaires.
In
a few instances, the Dragon Tales
questions were derived from ones previously developed by Sesame Workshop staff
for their internal comprehension studies. If a particular episode had not been
tested before, a new protocol was developed that used the same types of
questions that had been previously used to test other stories. The limited time
available in the field dictated that some of the original interviews be edited
down. They had to be made short enough
to allow all the test children to be interviewed before the end of a school
day. The questions used to test comprehension of Between the Lions were patterned after the ones used for Dragon Tales.
As
the children responded to each question, the researcher wrote down the replies
verbatim and then coded the response as either fully accurate, partially
accurate, misplaced (i.e., it reflected something that happened in the story
but did not answer the question), plausible but wrong, or inaccurate.
Questions
were scored as the percent of the sample to be rated at each level of accuracy
(X% "fully accurate", Y% "partially accurate, etc.). Episodes scores represent the averages over
all the questions in the interview. Only data on fully and partially accurate
responses are summarized in this report.
Results
On average, 67% of the responses were at least partially accurate in recounting the content of each episode and 52% were fully accurate.
Fully-accurate-comprehension of goals and emotions ranged from a high of 66% to a low of 39%, but by and large, the episode scores were quite consistent: 8 of them fell within a 12 point range of 56% to 44%. Fully-accurate and partially-accurate scores together ranged from a high of 79% to a low of 56% with 8 episodes falling in a range of 79% to 62%.
Although
there was a low-grade positive correlation between episodes' attention scores and
their comprehension scores, (Pearson r = .31), there were clear discrepancies
between the measures. For example, the Dragon
Tales episode that got the lowest attention score (Blowin’ in the Wind) was
the one that got the highest comprehension score and conversely, the episode
that had the highest attention score had one of the lowest levels of
comprehension. Although attention is
critical to getting an audience to watch in the first place and comprehension
is critical for achieving the desired impact, these discrepancies are reminders
that the relationship between attention and comprehension is complex. Numerous
factors can contribute to divergent findings for attention and comprehension.
To
fully explore the complex relationship between attention and comprehension we
would need to employ a different research approach specifically tailored to
examining this issue.
The
Home-Viewing Study was conducted to find out how Dragon Tales may (or may not) be integrated into children's lives
and how it impacts parent-child interactions when children are exposed to it
under real-life, voluntary conditions. This data was gathered to supplement the
school viewing study. Although data from
parents had been included in the school-viewing study, the children in that
study only watched Dragon Tales at
school. It did not offer an opportunity
to examine the impact of Dragon Tales
on children when they view the show at home nor did it allow us to investigate
its impact on parent-child interactions. The Home-Viewing Study was conducted
to investigate these issues.
Significantly
more parents and children watched Dragon
Tales together than the other children's programs. In addition, Dragon Tales was more likely to be mentioned as a child’s favorite
program than other children’s programs.
Parents
said they especially liked the overall tone of Dragon Tales, its life lessons and its pro-social quality. They perceived it as having a very positive
effect on their children's moods and said that it stimulated significantly more
conversation on the topic of "trying" and (at a marginal level of
significance) on emotions, sharing, and the use of Spanish than other programs
did.
Dragon Tales appears to be successful at
reaching out beyond the viewing experience into other parts of children's lives
- away from the TV. Compared to other
programs, it led to significantly more singing of its songs and significantly
more pretending, during fantasy play, to be in its dramatic universe.
300
diaries were circulated. 103 completed diaries were returned. Telephone
follow-up interviews were completed with 86 parents. In 47 of the homes (referred to as “Dragon Tales homes”), the child had been
recorded as watching Dragon Tales
during the previous week. In 39 of the
homes (“non-Dragon Tales homes”) the
child had not watched it.
The
composition of the final sample was a function of considerable
self-selection. Although diaries were
distributed to a population that closely approximated the school-viewing sample
in terms of age, sex, and income composition, due to relatively low completion
rates, the home-view sample is much younger (75% under age 5) and more
middle-class than the school-viewing sample. The sex composition was balanced (50%
male/50% female). Age and sex crosstabs
of the home-viewing samples can be found in Appendix F - Main Tabs - items #1
& 3.
For the extra effort being asked of the parents, they were each given a small book for their child at the completion of their post-diary interviews.
The
home-viewing data collection was scheduled after the end of the in-school
research, to reduce the risk of contaminating the in-school study's camouflage
by word of mouth.
The
study used two instruments: home-viewing diaries and follow-up telephone
interviews with parents.
Home-Viewing
Diaries were
used to record children's TV viewing over a period of one week. The diary entries covered what the children
were watching, when they watched it and who else was watching at the same
time. The diaries were closely modeled
on the Nielsen diary, and were distributed in both English and Spanish. A copy is included in Appendix D.
The
key data extracted from the diaries were whether or not Dragon Tales had been viewed, whether or not the parent had been a
co-viewer, how much TV the child had watched, how much the adult had co-viewed
with the child, and what programs the adult and child had co-viewed.
Parent
Interviews
were conducted by telephone, one to five days after the diaries had been
returned. It took between five and eight
minutes to complete (although some parents warmed to the topic and kept the
conversation going longer).
For
children who had watched Dragon Tales
during the diary week, the focus of the parent interview was on Dragon Tales. For others, the interview focused on their
child’s favorite program, or for the few children who had not seen their
favorite during the week, then some other children's program they had watched
when the adult was present.
The
interviews inquired about the last co-viewed occasion of the program (what else
was going on, where the viewing occurred), and then explored the adult's
perceptions and evaluation of the program and its effects (if any) on the
child. A copy of the instrument is
included in Appendix D.
Parents
were asked, unaided, what their child's favorite program was. Dragon
Tales got more mentions than any other show.
The
great discrepancy between Dragon Tales
and Between the Lions scores is
consistent with the spontaneous attention levels that were observed for these
two series in the School-Viewing data. In addition, these rankings are
generally congruent with recent Nielsen ratings of the viewing patterns of 2 to
5 year olds.
Co-Viewing
According to the diaries,
parent-child co-viewing occurred frequently.
Two thirds of the sample reported co-viewing at least once during the
week the diaries were kept, and one-third of the sample watched TV with the
child for more than half the time the child was at the TV.
Children who watched Dragon Tales were significantly more
likely to co-view with their parent and they watched more TV during the diary
week than did the non-Dragon Tales
viewers.
More
parents co-viewed Dragon Tales with
their children than any other show. It
is likely that these overall co-viewing rates are heavily influenced by two
factors: how many children are viewing a particular show and how often children
are watching it. The co-viewing figures
correlate with the percentage of children who chose a particular show as their
favorite (reported earlier) at a Pearson
r = .887, and with rankings based on national Nielsen ratings (Spearman rho =
.65). This suggests that co-viewing rates are determined in part by the
percentage of children who are watching a particular show. In other words, the more children there are
that watch a particular show the higher the co-viewing rate is for that show. In addition, the more often a child watches,
the more opportunities there are for co-viewing to take place. Since Dragon
Tales attracts a large number of children compared to other shows and is on
everyday (from 1-3 times a day) co-viewing is likely to be higher for Dragon Tales than for other shows.
Asked
about the last time they watched TV with their child, adults described what
they were doing on that occasion besides watching TV.
The
key finding here is that co-viewing adults were frequently engaged in talking
with their children: 61% of them in the case of Dragon Tales viewing homes.
Parents
were asked if Dragon Tales or another
program that was their child’s favorite (if Dragon
Tales was not being watched in the home) gave them and their children
things to talk about and if so to give examples. The following table is based on a content
analysis of their responses.
For
both Dragon Tales and non-Dragon Tales shows, parents and their
children were most likely to talk about situations in the shows they were
watching. But topics differed in a number of other ways. Dragon Tales viewers were significantly more likely to talk about
trying things and (at a 90% confidence level) about feelings, emotions,
sharing, and the use of Spanish. Similar
but less pronounced trends were found for other content, related to the goals
of Dragon Tales, such as social
relationships. As one might expect,
because the non-Dragon Tales families
watched a variety of programs, their conversations involved a wide variety of
topics specific to those programs (e.g., adoption, importance of sleep) none of
which was mentioned by more than one or two parents. These topics are combined into the “other
values/lessons” bar above.
Parents
were asked what comments they had heard their children make while watching the
show. A content analysis of their
replies showed that Dragon Tales
viewers were most likely to talk about the characters, explain things to the
adult or tell the adult what was going to be happening next. Children made significantly more comments
like these about Dragon Tales than
they did about other programs.
This
suggests that Dragon Tales
characters, and the situations they are in, are well-matched to the viewing
audience and pivotal to children's experience of the show.
Dragon Tales viewers made significantly
fewer comments that were simply labeling or describing concrete things on the
screen, which may happen when they are not grasping the larger elements of the
drama (plot, character, what-happens next) and focus instead on searching for
concrete items they can simply recognize.
In Dragon Tales homes, (homes where the
diary showed the child had watched Dragon
Tales in the previous week) the interview asked a number of question about Dragon Tales. In non-Dragon Tales homes, it asked about the
child's favorite program (if it had been viewed during the past week) or the
one that had been watched most frequently (if the child’s favorite program had
not been watched during the past week).
The
programs asked about in non-Dragon Tales
homes included Arthur (12%), Clifford (12%), Rugrats (9%), Scooby Doo (9%), and
an assortment of other children's programs mentioned by one or two respondents
each. See Appendix F "Target
Programs - Non-Dragon Tales
viewers" for the complete list.
Dragon Tales tended to get higher
ratings on how well it affected the way children play or work alone and the
mood it put them in, but the differences were not statistically
significant.
When
the analysis focused only on parents who had co-viewed programs with their
children, some differences reached criterion levels of significance. In this
smaller sample, Dragon Tales got
significantly higher ratings on "Would you say it puts him/her in a good
mood?" (100% to 71% - See the Main Tab Book - Appendix F).
Parents
were also asked what, if anything, they liked about the target program. Their open-ended replies were coded by the
interviewer, and the results are summarized here.
Parents
especially liked Dragon Tales for its
life lessons, moral values, imagination and its music and dance. While many liked that it is educational, this
quality did not differentiate it from the other shows children were watching.
Parents
were also asked whether the target program was fun to watch together with their
child, and if so, in what ways. The content of their replies was coded and the
content analysis tabs are presented in the Main Tab Book -Appendix F.
For
Dragon Tales, their unaided replies
show that parent especially liked the show's tone or feeling (as
"nice" and "cute"), the interaction it stimulated with
their child, the characters, their own pleasure in viewing it, and the music
and dancing.
Although parents who watched other shows
with their children were significantly more likely to mention that their child
enjoys that show as a reason why it was fun to watch together, this does not
imply that children who watched Dragon
Tales did not enjoy the show. Other
data in this report clearly suggest that children found Dragon Tales highly appealing (e.g., it was mentioned more often as
being a child’s favorite show and children who watched other shows were less
likely to pretend to be in that program’s world than children who watched Dragon Tales). The fact that this reason was offered more
often by non-Dragon Tales households
may well be the result of its being an easy "default" answer from a
parent who has no better justification for having said the show was fun in the
first place. All of the parents who gave
responses to this question had already said the show was fun. Dragon Tales parents demonstrably had
more specific reasons to give, perhaps because Dragon Tales was co-viewed more often by parents and children
together. Non-Dragon Tales parents,
on the other hand, may have simply repeated what the question already implied.
One
index of a program's impact on children is the degree to which its elements get
picked up and incorporated in other spheres of their life. For Dragon Tales, whose explicit objective
is to make an impact in how children face life outside of television, its
ability to penetrate into everyday life is an important factor.
According
to parents, Dragon Tales has become a
presence in most of their children's lives.
They talk about it, sing its song, pretend to be in Dragon Land, and
pretend to be one of the characters.
Dragon Tales was significantly more
likely to have children sing its song and pretend to be in Dragon Land than in
the places portrayed in other programs.
Parents
were asked if the program they were being asked about put their child in a good
mood and if it had to provide examples of how they knew it. A content analysis of their verbatim replies
produced the following data.
When
speaking about Dragon Tales, parents
were significantly more likely to mention their child's dancing and singing as
a sign that they were in a good mood than was the case with parents who talked
about other shows. Other kinds of mood
indicators did not show significant differences between programs.
Although
the singing and dancing are embodied primarily in the Dragon Tales theme song and the interstitial period between the two
stories featured in each broadcast, they seem to be making an important
contribution to children's emotional response to the show. Four and five year old children are extremely
physical. Their bodies are closely bound
to all their feelings. They also tend not to differentiate the various parts of
anything they perceive as a whole. Dragon
Tales, by providing ways for children to involve their bodies in the
viewing experience may have found a powerful way to impact their feelings, thus
enhancing their receptiveness to the story elements and coloring their image of
the show as a whole. It is also likely that parents are more likely to perceive
a program's effect on their child when the child gives inescapable, physical
and vocal evidence of responding to it.
Parents
were asked what their child was learning from watching the target program. The
results of content-coding their verbatim replies are presented in the Main Tab
Book and are summarized in the chart below.
The
lessons most often mentioned, for Dragon
Tales or other favorite children's programs, had to do with how to get
along with other people: friends and siblings in particular, with a particular
emphasis on sharing. Dragon Tales tended to score higher than
other programs on these lessons, but the differences were not significant.
Two
things differentiated Dragon Tales
from other favorites (at a marginal level of significance): "Values/good
lessons/sharing" (41% for Dragon
Tales, 23% for others) and "Imagination/fantasy" (13% for Dragon Tales, 3% for others).
Dragon Tales Character Mentions
Parents
often heard their children mention the Dragon
Tales characters. The young dragon
characters were mentioned most often (70-77%), especially the two-headed pair,
Zak and Wheezie (77%). The real kids,
Max and Emmy were mentioned by 64%.
Quetzal, the grandfatherly dragon, was mentioned by 40%.
Co-Viewer Only Analysis
To
control for the possibility that comparisons of Dragon Tales viewers with non-Dragon
Tales viewers might be muddied by the fact that the parents of Dragon Tales viewers were more likely to
co-view, (thereby weighting the non-Dragon
Tales scores more heavily with parents who did not co-view) the contrasts
were examined again, looking only at the parents who had co-viewed the target
program with their children. Although
the resulting sample sizes were smaller (35 Dragon
Tales co-viewers and 21 non-Dragon
Tales co-viewers), rendering any conclusions more tentative, the results
were suggestive. A number of the
contrasts became substantially sharper, and do seem to make sense in the
context of findings from the rest of the study.
Co-viewers
of Dragon Tales, when compared to
co-viewers of other programs, rated Dragon
Tales significantly higher on the following questions:
The
primary objective of the current study was to find out whether regular watching
of Dragon Tales has a positive effect
on 4-5 year old children's pursuit of challenges in their everyday lives and on
their establishment of collaborative relationships with others. Secondary objectives were to determine
whether the show is appealing, involving and comprehensible, whether it
stimulates interaction between parents and children, and whether it gets
integrated into children's lives, beyond the immediate context of the TV
viewing situation. This section takes
the objectives one at a time and evaluates the evidence on whether or not it
was achieved.
Does Dragon
Tales have a positive effect on children's pursuit of challenges?
Yes. The effect on how they pursue challenges was
significant and was reflected throughout the study.
The
strongest evidence comes from the pre/post Devereux assessment questionnaire
which showed that Dragon Tales
viewers gained significantly, versus the control group on "How often did
you see the child choose to do a task that was challenging for
him/her?" This item provides a direct
assessment of a core educational objective of the series which focuses on
encouraging young children to pursue challenging experiences.
The
other Devereux items which directly explored children's pursuit of challenges
showed trends in the same direction.
These included "Tries
different ways to solve a problem," "Concentrates on a task or
activity," and “Accepts another choice when the first choice is unavailable.”
Dragon Tales viewers gained on these
items, relative to the control, and although the differences did not reach the
.05 criterion for statistical significance, the consistent direction of the
findings adds confidence to the general conclusion.
The
fact that the Devereux assessments were filled out by teachers and researchers,
who knew the children in school, and by parents who knew them at home,
contributes to the conclusion that these effects are quite general ones, not
confined to a single place or context.
Additional
evidence of Dragon Tales' impact on
children's tendency to approach challenges comes from the pre/post changes in
the Child Interview. Here children were
observed as they worked on an un-directed block-building task. Dragon
Tales viewers showed clear signs of becoming more focused on a goal. This showed up significantly in their
description of what they put together as a coherent entity. Other measures, individually below the
threshold for significance, collectively converged to point in the same
direction. These included announcing what they were making during the building
process, and using most or all of the blocks available to them.
The
findings from the free play observations were consistent with this conclusion,
too. Although the overall analysis of
variance was not significant, so statistical tests were not run on specific
ratings, Dragon Tales viewers spent
considerably more time making things than children in the control group.
Does Dragon
Tales have a positive effect on their establishment of collaborative
relationships with others?
Yes. The effect of Dragon Tales on social relationships was strong and it showed up in
a variety of contexts.
Four
Devereux questions which measured this effect each showed Dragon Tales to have a significant impact on children's social
development in the following areas: "Starts or Organizes Play with
Others", "Asks Others to Play", "Shares with Other
Children," and "Cooperates with Others."
As explained previously, no significance
tests were run on specific scales that were used in conjunction with the
free-play observations. Nonetheless, the trends that were recorded
gave modest support to the overall conclusion that Dragon Tales had an effect on children's collaborative play. There were three ratings that relate to this
objective. While Dragon Tales had no
effect on the observed frequencies of "Offers Help to Peers," there
were positive changes on "Asks Peer for Help" and "Cooperative
or Parallel Play" relative to the control group.
The
relevance of Dragon Tales to
children's relationships with others was not lost on parents in the
Home-Viewing Study. Those viewing Dragon Tales with their children were
significantly more likely than co-viewers of other programs to say they talked
about issues of sharing and selflessness and to mention examples of sharing and
selflessness by their children in response to the show. Parents of Dragon Tales viewers also tended to say
the show stimulated talk about social relationships in general and that it had
a better effect on their child's interaction with others.
Is Dragon
Tales appealing and involving?
Unquestionably.
The evidence came from direct observation of the children while they were
watching, from the home-view diaries and from the interviews with parents of
children in the Home-Viewing Study.
Videotapes
of the children while they watched showed Dragon
Tales to be highly involving. It got
dramatically higher levels of attention than the control.
At
home, the appeal of Dragon Tales was
shown by the fact that children watched it more frequently than any other
program, and according to parents it was most often their child’s favorite, by
a clear margin.
Parents
who watched Dragon Tales with their
child were more likely to say that it put their child in a good mood than
parents who co-viewed other programs with their child. In addition, a
significantly higher percentage of parents in Dragon Tales homes mentioned
singing and dancing as a sign that their child was in a good mood when
watching Dragon Tales than was the
case when parents in non-Dragon Tales
homes talked about other children’s program.
Finally,
parents reported that Dragon Tales
viewers were significantly more likely to sing its theme song and to pretend to
be in Dragon Land than in the places portrayed in other programs.
Is Dragon
Tales comprehensible?
In the key areas of understanding characters' goals, emotions, and persistence, it appears to have been successful. Comprehension of other elements was not measured.
Does it
stimulate interactions between parents and children?
Yes.
Many
of the home-viewing parents (who said they particularly liked the life lessons
and morals they perceived in Dragon
Tales) did report following up on the programs lessons. Moreover, the
program stimulated significantly more parent-child talk about
"trying" than did the favorite shows of non-Dragon Tales viewers, as well as more discussion (at marginal
levels of significance) about emotions, feelings, sharing, and the use of
Spanish.
These findings clearly suggest that Dragon Tales has an important impact on
parent-child relationships which is one of the primary foundations for
children’s later success.
Does it get
integrated into children's lives?
Yes.
The fact that similar patterns of change were revealed through different kinds
of ratings from different kinds of observers in different kinds of settings
makes it clear that the impact Dragon
Tales had generalized throughout these children's lives.
The
cumulative data from these studies indicate that Dragon Tales is achieving its objectives. Moreover, they are consistent with the
framework that has been established by the National Institute of Early
Childhood Development and Education within the U.S. Department of Education
which emphasizes the 3 R’s of Early Childhood Education: Resilience,
Relationships, and Readiness. Consequently, this summative
evaluation suggests that Dragon Tales
is making an important contribution to improving children’s readiness as part
of the Ready To Learn block of preschool programs on PBS.
While
extensive, this project was not exhaustive.
There are several critical issues yet to be resolved about the impacts
of Dragon Tales on young children.
The current study gives strong evidence that Dragon Tales is succeeding at encouraging young children to pursue
the challenging experiences that support their growth and development,
particularly in the areas of setting goals and developing collaborative
relationships with peers. This is an
extremely important achievement. But it
relates to only one of the three educational goals of the series (albeit the
most general one).
Although the other two educational goals
were not evaluated as extensively, some support for the second goal (which
focuses on helping
young children recognize that there are many ways to approach a problem) can
be found in data obtained with the Devereux Early Childhood Assessment
Scale. Ratings made by teachers,
researchers, and parents indicated that Dragon
Tales viewers increased more on the “Tries Different Ways to Solve Problem”
item from pre to post than the control group.
Although this trend is not significant, the fact that the direction of
the trend was the same across all three types of raters suggests that this is
an area worthy of deeper investigation.
While there were many significant findings
with regard to children’s goal-oriented behaviors and social collaboration,
none of the ratings on items dealing with the self-regulation of emotions was
significant. One reason may be that only
a few of the episodes included in this study focused on self-regulation issues.
A closer examination of the series’ impact on children’s self-regulation of
emotions, using a different selection of episodes warrants closer attention.
It is interesting to note that parents of Dragon Tales viewers who participated in
the Home-Viewing Study reported that the show stimulated more talk (at a
marginal level of significance) about emotions and feelings than the parents of
non-Dragon Tales viewers. Since the
families that participated in the home study were not asked to rate their
children using the Devereux Early Childhood Assessment Scale, we were not able
to look at the impact that these discussions might have had on children’s
behavior. Nonetheless, this is another area worthy of further investigation.
Finally, although the teacher-child
relationship was not examined in this study, we have anecdotal reports that
many teachers asked during the course of the study if they could follow up in
class on episode themes with their children. Moreover, all of the schools
requested a set of the Dragon Tales tapes so they could continue to show them
to their classes. These educators were
eager to help their children build upon the lessons featured in Dragon Tales. It would be helpful to explore how teachers
might best build upon the programs’ lessons and to evaluate the impact of
teacher-mediated programming upon children’s development.